On The Net:
  • Steam will stop supporting Ubuntu Linux over 32-bit compatibility
  • Zelda Breath Of The Wild Sequel In Development Because Of DLC Ideas
  • Cyberpunk 2077 Trailer Features Keanu Reeves & An April 2020 Release Date
  • EVE Online: Invasion Expansion Announced Featuring Mighty Triglavians
  • Mass Effect-Style porn game subverse pulls in $2 million on Kickstarter
  • Why Elder Scrolls VI microtransactions would be worrying
  • Ubisoft’s Anno 1800 Will be Made Unavailable on Steam After Launch Day Due to Exclusivity Deal
  • Bohemia Interactive Explains Why Vigor Will Be Delayed
  • NZXT is now offering prebuilt PC bundles for aspiring streamers
  • A look back at what made NieR: Automata so great
  • Another Total War Saga is in development
  • Skull & Bones TV show Planned ahead of Game's Launch
  • Fallout 76 player who spent 900 hours in-game says they've been banned
  • Shadow of the Tomb Raider: The Price of Survival Achievements Revealed
  • Steel Division 2 deploys on April 4th with perks for Normandy 44 owners
  • The Resident Evil 2 remake is one of the best Resident Evil Games Ever
  • Bright Memory is an impressive FPS debut from a solo developer

My 2 cents on In-Game Monetization:

MY2CENTS ON IN-GAME MONETIZATION: To many, an in-game monetization model is a dirty term and in some cases, they really make a good point. Especially if you have taken notes  over the past few years where things went horribly wrong. You would've noticed all  the controversy around it, some gaming companies like EA, Activision, 2K Interactive and Bethesda made some very, very ludicrous decisions in regards to these microtransactions which caused a world wide protest amongst gamers alike. They went in no time from Pay 2 Win time saver to Loot-Box gambling. And from full-fledged customization packs DLC's to recolored…

by MYGAMEXP
August 19, 2019
8
April 2021
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